Batteringram

Powers and Abilities
Batteringram can become a juggernaut when charging forward, meaning he has unstoppable inertia. Nothing can cause him to stop moving, other than himself.

He has four horns. Two are spiraled horns coming from the side of his head, similar to that of a bighorn sheep, while the other two are short and sharp, like those of certain antelopes. Batteringram uses these horns to deal more damage when ramming into things.

Batteringram has a thick skull, preventing any damage to his head when he impacts surfaces. He also has plates of tougher skin all over his body, providing enhanced durability.

Batteringram can charge foward at high speeds. He has enhanced strength, allowing him to carry heavy objects with his arms, as well as support them on hindquarters.

Weaknesses
When charging, it can be difficult for Batteringram to stop or change direction, making it fairly easy for targets to dodge the caprine alien. Also, his head guides the rest of his body, and opponents can use his horns as handles to guide him in a different direction.

Like some Earthen goats, Batteringram can be dazed or even faint in the presence of extremely loud noises. Ovisaurs are vulnerable in battles against aliens with sonic abilities like Sonorosians.

Naming and Etymology
Batteringram's name comes from "battering ram", a seige device used to break down walls and fortifications, as well as the alien's likeliness to a ram and the fact that he could batter his opponents.

Bonus Information

 * Batteringram's strange pupils originated from the horizontal pupils of Earthen goats.
 * Ovisaurs are heavily inspired by the satyrs and centaurs of Greek Mythology. The species' name is even a combination of the word "ovis", a genus of wild sheep, and the final letters of centaur.